# Angel Aura Amethyst (Android)

# 1.1.7 (31st July 2026)

  • New Features:

    • 26.3-snapshot4+ now runs!
    • LWJGL3ify will now run OOTB (when the GTNH devs fix their side)
      • This is a bit weird as it will change the version of your instance, this is needed to get it to run
    • Physical mouse back and forward buttons should now work! (Although depending on the mouse it can be broken, please open a bug report if your mouse side buttons are wrong) -Better loading bar when importing packs (its still crap but its an improvement)
  • Changes:

    • SDL bumped to 3.4.12 (I don't know if we had gyro on controllers before but we definitely do now!)
    • Stop forcibly setting people's default controls to the new one (I may have been a bit overzealous)
  • Bugfixes:

    • Reworked SDL detection because it used to break if SDL was opened via JNI
    • Actually fix forge not loading #310
    • Fix hotbar taps sometimes not registering if you swap slots using other methods (kb/controllayout) #37
    • Some devices not being able to update because we changed the version string?? (I don't know either, this is not normal android)
    • Recompressed modpack zips taking forever to import
  • Known Issues:

    • MobileGlues and Krypton Wrapper will crash on 26.3-snapshot4 and above due to changes in how SDL creates EGL window.
    • Krypton Wrapper does not work on 26.3-snapshot3 and above
    • MobileGlues will crash on 26.3-snapshot3 and above if error filtering is set to Don't ignore
    • SDL Controller integrations currently broken

# 1.1.6 (19th July 2026)

  • New Features:

    • New default controls by @rkxspace in #299
    • Show device memory and memory allocation to Minecraft in the log by @Jokypond in #276
    • Versions using SDL (lwjgl3ify and 26.3-snapshot4+) and Touchcontroller will have automatic keyboard popup #69 #279
    • Added -release/-debug to logs by @Jokypond in #301
    • Forward and backward mouse buttons added
  • Bugfixes:

    • Remove check against Java 17+ for the "Execute a .jar" option in the launcher by @rock3tsprocket in #288
    • Delete security manager by @Jokypond in #304
    • Fix drop item button incorrectly not bound to q by @rkxspace in #307
    • fix: handle NumberFormatException in mg cache setting by @Yarpopcat08 in #305
    • 26.2+ should now work
    • Used incorrect natives for LWJGL 3.4.1 (not aware of this breaking anything)
    • Crash upon modpack import of packs using no-installer forge versions
    • Incorrect lwjglx jar handling borking some versions of forgemodloader
    • Minimap mods having a yellow tint in MobileGlues
    • Some forge installer versions not working
    • Some forge versions not working
    • Crash if you deleted your default control map
    • Controlify crashing on newer versions
    • Sometimes being logged into Demo.Player if auth server has connection issues
  • Removed:

    • SDL switch. It is now automatic!
  • Known issues:

    • 26.2+ will only work using Kopper Zink on non-Adreno devices
    • Forward and back buttons on physical mice still won't work
    • If using SDL input, mouse forward and backward side buttons will be reversed

# 1.1.5 (28th May 2026)

  • Bugfixes:
    • Fixed artifact classifiers being ignored/deleted by @unilock
    • Fixed Krypton Wrapper crashing on older versions due to invalid LIBGL_ES variable set (1 is dropped)
    • Fixed crash on launch on 26.2-snapshot-4 and above due to pojavexec not loading in time for GLFW module init
    • Partially fixed floating window triggering a crash on 26.2-snapshots (26.1.x and below not affected)
      • If ASR is disabled, you will crash if you trigger floating window after Minecraft starts with the Vulkan backend. Starting with floating window will cause no crashes.
      • If ASR is enabled, you will crash if the game ever goes off screen on the Vulkan backend (tabbing out, toggle floating window, minimize floating window, etc,)
      • OpenGL backend is completely free of crashes related to windowing (hopefully)
    • Fixed navigation and status bar appearing when toggling floating window mode off
    • Updated to MobileGL-Dev/MobileGlues@961777c (opens new window) to fix grey screen when using Angelica in 1.7.10
    • Now reads JVM args from version.json instead of ignoring them if no inheritedFrom field is found
      • This was a hacky fix for Forge 1.17.1-37.0.12 and below crashing on any launcher that wasn't the official one. Forge 1.17.1-37.0.13 has the fix. This may have been also masking some other crashes so we need more testing. FCL and ZL adapted this as their fix though.
      • The hacky fix stopped LWJGL3ify from reading the JVM args from the JSON properly.
    • Angelica is now properly accounted for in autorenderer selection.
    • High poll rate/hz input devices now work properly (they were glitchy before)
    • Fixed Forge on very old MCJE (older than 1.6.x) and below crashing because one of the packages in methods_injector_agent starts with mod_`

# 1.1.4 (21st April 2026)

# 1.1.3 (17th April 2026, 6:28 PM UTC)

# 1.1.2 (17th April 2026, 7:06 AM UTC)

# Where is 1.1.1?

Gone. Obliterated.

# 1.1.0 (11th April 2026)

# 1.0 (1st April 2026)

  • Why is stable only just coming now?

After ages of studying and familiarizing the old codebase, I am happy to announce that I am confident this version of the launcher definitely won't crash the second you launch the game.

  • What did we change since the last pojav release?

A lot! So here's a hopefully complete list of it all!

These are all the notable changes. Everything else is a bit too specific to be added here or was just part of supporting newer Minecraft.

Have fun!

# PojavLauncher Android (DISCONTINUED)

# "Gladiolus" release (17th January 2025)

  • Fully fixed a bug when 1.21.1+ did not show anything with GL4ES
  • Other minor launcher crash fixes
  • Technical changes:
  • Refactored screen size management for better screen dimension changing support
  • Improved ReplayMod support (available by installing the FFMpeg plugin)
  • Additions:
  • Added new renderer: LTW
    • Supports incomplete OpenGL 3.2, based on OpenGL ES 3.0 (with optional features from 3.1 and 3.2)
    • Allows you to run Sodium, Iris (note that shader support is limited), Immersive Portals (GL_EXT_clip_cull_distance required), Create and most other mods for new versions of the game which previously only worked on Zink
    • Known bugs: colors may not be right in Xaero's map mods.
  • Added the new "Quick Settings" menu to the in-game sidebar
    • Allows you to adjust resolution, gesture settings and gyroscope settings while the game is running. UX changes
  • Improved default settings
  • Improved download progress display for game installation

# "Foxglove" release (20th June 2024)

  • Launcher Features:

    • Support for versions requiring Java 21 Custom profile icons !
    • Login screen improvement
    • small UI changes to keep things consistent
    • better modrinth search results
    • A lot of fixes !
    • Support for 1.6.X assets sounds
  • Custom control changes:

    • Better notch handling for notches taller than wider
    • Switch controller support
    • small fixes and improvements
  • Input changes:

    • Refactored to make crafting easier than ever !
  • Renderer changes:

    • More compatibility with server resource packs. A lot of time has been spent on tricky cases for this feature.
    • small optimizations

# "Edelweiss" Release (27th September 2023)

  • New launcher features:

    • Added automatic Forge/Fabric/Quilt/OptiFine installation
    • Added modpack search and installation from CurseForge or Modrinth
    • Added 1.20.2 support
  • New Custom Controls features:

    • Added customizable on-screen joystick
    • Now sub-buttons in "FREE" orientation drawers can be resized independently
    • Now buttons can be configured to be hidden or shown when you are in the game or in a menu.
  • Custom Controls changes:

    • Control button border thickness is now independent from button size
    • The highlight for rounded buttons does not show outside of the button border
  • Input changes:

    • Refactored the input system for higher efficiency
  • Renderer changes:

    • GL4ES 1.1.4 was replaced with a fork of GL4ES 1.1.5 with fixes and extended shader support
    • Removed the VirGL renderer
    • Re-added Zink renderer (supports Mali-Gx7+, Adreno 6xx, Adreno 7xx)
    • Upgraded LWJGL from 3.2.3 to 3.3.1
    • Added support for VulkanMod (requires patching)

# "Dahlia" GPlay update (28th May 2022)

  • New launcher features:

    • Added automatic Forge/Fabric/Quilt/OptiFine installation
    • Added modpack search and installation from CurseForge or Modrinth
    • Added 1.20.2 support
  • New Custom Controls features:

    • Added customizable on-screen joystick
    • Now sub-buttons in "FREE" orientation drawers can be resized independently
    • Now buttons can be configured to be hidden or shown when you are in the game or in a menu.
  • Custom Controls changes:

    • Control button border thickness is now independent from button size
    • The highlight for rounded buttons does not show outside of the button border
  • Input changes:

    • Refactored the input system for higher efficiency
  • Renderer changes:

    • GL4ES 1.1.4 was replaced with a fork of GL4ES 1.1.5 with fixes and extended shader support
    • Removed the VirGL renderer
    • Re-added Zink renderer (supports Mali-Gx7+, Adreno 6xx, Adreno 7xx)
    • Upgraded LWJGL from 3.2.3 to 3.3.1
    • Added support for VulkanMod (requires patching)

# "Crocus" gplay release (31st August 2021)

  • Resolver changes

    • Modified ResConfHack to read resolv data from the Java property
    • Added auto-unpacking of premade resolv.conf and setting the Java property (Now SRV resolving should work on Java 17 by default)